Phaser API Documentation

  Version: 
NineSliceConfig
Properties:
name type arguments Default description
key string | Phaser.Textures.Texture <optional>

The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.

frame string | number <optional>

An optional frame from the Texture this Game Object is rendering with.

width number <optional> 256

The width of the Nine Slice Game Object. You can adjust the width post-creation.

height number <optional> 256

The height of the Nine Slice Game Object. If this is a 3 slice object the height will be fixed to the height of the texture and cannot be changed.

leftWidth number <optional> 10

The size of the left vertical column (A).

rightWidth number <optional> 10

The size of the right vertical column (B).

topHeight number <optional> 0

The size of the top horiztonal row (C). Set to zero or undefined to create a 3 slice object.

bottomHeight number <optional> 0

The size of the bottom horiztonal row (D). Set to zero or undefined to create a 3 slice object.

Type:
object