Phaser API Documentation

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Event: COMPLETE
Phaser.GameObjects.Particles.Events.COMPLETE
COMPLETE

Description:

The Particle Emitter Complete Event.

This event is dispatched when the final particle, emitted from a Particle Emitter that has been stopped, dies. Upon receipt of this event you know that no particles are still rendering at this point in time.

Listen for it on a Particle Emitter instance using ParticleEmitter.on('complete', listener).

Parameters:

name type description
emitter Phaser.GameObjects.Particles.ParticleEmitter

A reference to the Particle Emitter that just completed.