name | type | arguments | Default | description |
---|---|---|---|---|
id | number | <optional> |
A unique Object ID to convert. |
|
gid | number | <optional> |
An Object GID to convert. |
|
name | string | <optional> |
An Object Name to convert. |
|
classType | Phaser.GameObjects.GameObject | <optional> | Phaser.GameObjects.Sprite |
A custom class type to convert the objects in to. |
scene | Phaser.Scene | <optional> |
A Scene reference, passed to the Game Objects constructors. |
|
container | Phaser.GameObjects.Container | <optional> |
Optional Container to which the Game Objects are added. |
|
key | string | Phaser.Textures.Texture | <optional> |
Optional key of a Texture to be used, as stored in the Texture Manager, or a Texture instance. |
|
frame | string | number | <optional> |
Optional name or index of the frame within the Texture. |