name | type | arguments | Default | description |
---|---|---|---|---|
key | string | <optional> |
The unique key of this Scene. Must be unique within the entire Game instance. |
|
active | boolean | <optional> | false |
Does the Scene start as active or not? An active Scene updates each step. |
visible | boolean | <optional> | true |
Does the Scene start as visible or not? A visible Scene renders each step. |
pack | false | Phaser.Types.Loader.FileTypes.PackFileSection | <optional> | false |
Files to be loaded before the Scene begins. |
cameras | Phaser.Types.Cameras.Scene2D.JSONCamera | Array.<Phaser.Types.Cameras.Scene2D.JSONCamera> | <optional> | null |
An optional Camera configuration object. |
map | Object.<string, string> | <optional> |
Overwrites the default injection map for a scene. |
|
mapAdd | Object.<string, string> | <optional> |
Extends the injection map for a scene. |
|
physics | Phaser.Types.Core.PhysicsConfig | <optional> | {} |
The physics configuration object for the Scene. |
loader | Phaser.Types.Core.LoaderConfig | <optional> | {} |
The loader configuration object for the Scene. |
plugins | false | * | <optional> | false |
The plugin configuration object for the Scene. |