Phaser API Documentation

  Version: 
Filter
This is a beta release of our new docs system. Found an issue?
Please tell us about it in the #📖-newdocs-feedback channel on the Phaser Discord
Namespace: Pushable
Phaser.Physics.Arcade.Components.Pushable

Methods

setPushable([value])
Focus
Focus

Description:

Sets if this Body can be pushed by another Body.

A body that cannot be pushed will reflect back all of the velocity it is given to the colliding body. If that body is also not pushable, then the separation will be split between them evenly.

If you want your body to never move or seperate at all, see the setImmovable method.

Parameters:

name type arguments Default description
value boolean <optional> true

Sets if this body can be pushed by collisions with another Body.

Returns:
Description:

This Game Object.

Examples:
Since: 3.50.0
Focus
Focus