Phaser API Documentation

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Namespace: Angular
Phaser.Physics.Arcade.Components.Angular

Methods

setAngularVelocity(value)
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Description:

Sets the angular velocity of the body.

In Arcade Physics, bodies cannot rotate. They are always axis-aligned. However, they can have angular motion, which is passed on to the Game Object bound to the body, causing them to visually rotate, even though the body remains axis-aligned.

Parameters:

name type description
value number

The amount of angular velocity.

Returns:
Description:

This Game Object.

Examples:
Since: 3.0.0
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setAngularAcceleration(value)
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Description:

Sets the angular acceleration of the body.

In Arcade Physics, bodies cannot rotate. They are always axis-aligned. However, they can have angular motion, which is passed on to the Game Object bound to the body, causing them to visually rotate, even though the body remains axis-aligned.

Parameters:

name type description
value number

The amount of angular acceleration.

Returns:
Description:

This Game Object.

Examples:
Since: 3.0.0
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setAngularDrag(value)
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Description:

Sets the angular drag of the body. Drag is applied to the current velocity, providing a form of deceleration.

Parameters:

name type description
value number

The amount of drag.

Returns:
Description:

This Game Object.

Examples:
Since: 3.0.0
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