The horizontally flipped state of the Game Object.
A Game Object that is flipped horizontally will render inversed on the horizontal axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
The vertically flipped state of the Game Object.
A Game Object that is flipped vertically will render inversed on the vertical axis (i.e. upside down) Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
Toggles the horizontal flipped state of this Game Object.
A Game Object that is flipped horizontally will render inversed on the horizontal axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
This Game Object instance.
Toggles the vertical flipped state of this Game Object.
This Game Object instance.
Sets the horizontal flipped state of this Game Object.
A Game Object that is flipped horizontally will render inversed on the horizontal axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
name | type | description |
---|---|---|
value | boolean |
The flipped state. |
This Game Object instance.
Sets the vertical flipped state of this Game Object.
name | type | description |
---|---|---|
value | boolean |
The flipped state. |
This Game Object instance.
Sets the horizontal and vertical flipped state of this Game Object.
A Game Object that is flipped will render inversed on the flipped axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
name | type | description |
---|---|---|
x | boolean |
The horizontal flipped state. |
y | boolean |
The horizontal flipped state. |
This Game Object instance.
Resets the horizontal and vertical flipped state of this Game Object back to their default un-flipped state.
This Game Object instance.