The Scene Systems Render Event.
This event is dispatched by a Scene during the main game loop step.
The event flow for a single step of a Scene is as follows:
Listen to it from a Scene using
A Scene will only render if it is visible.
By the time this event is dispatched, the Scene will have already been rendered.
|renderer||Phaser.Renderer.Canvas.CanvasRenderer | Phaser.Renderer.WebGL.WebGLRenderer||
The renderer that rendered the Scene.