Phaser API Documentation



The PluginManager calls this method on a Global Plugin when the plugin is stopped. The game code has requested that your plugin stop doing whatever it does. It is now considered as 'inactive' by the PluginManager. Handle that process here (i.e. stop listening for events, etc) If the plugin is started again then BasePlugin.start will be called again. On a Scene Plugin, this method is never called.

Since: 3.8.0
Source: src/plugins/BasePlugin.js (Line 92)