Disables an existing Arcade Physics Body or StaticBody and removes it from the simulation.
The body is disabled and removed from the local search trees.
The body itself is not deleted, it just has its
enable property set to false, which
means you can re-enable it again at any point by passing it to enable
|body||Phaser.Physics.Arcade.Body | Phaser.Physics.Arcade.StaticBody||
The Body to be disabled.