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Phaser API Documentation
Version:
Namespaces
Classes
Events
Game Objects
Physics
Scenes
Changelog
Member of:
Phaser.Physics.Arcade.World
<private> _total: number
Description:
Temporary total of colliding Bodies.
Type:
number
Default:
0
Since:
3.0.0
Source:
src/physics/arcade/World.js
(Line
271
)
Possible examples