Takes a snapshot of the given pixel from this Render Texture.
The snapshot is taken immediately.
To capture the whole Render Texture see the snapshot
method. To capture a specific portion, see snapshotArea
.
Unlike the other two snapshot methods, this one will send your callback a Color
object containing the color data for
the requested pixel. It doesn't need to create an internal Canvas or Image object, so is a lot faster to execute,
using less memory, than the other snapshot methods.
name | type | description |
---|---|---|
x | number |
The x coordinate of the pixel to get. |
y | number |
The y coordinate of the pixel to get. |
callback | Phaser.Types.Renderer.Snapshot.SnapshotCallback |
The Function to invoke after the snapshot pixel data is extracted. |
This Render Texture instance.