Multiply this Matrix by the given Matrix.
If an out
Matrix is given then the results will be stored in it.
If it is not given, this matrix will be updated in place instead.
Use an out
Matrix if you do not wish to mutate this matrix.
name | type | arguments | description |
---|---|---|---|
rhs | Phaser.GameObjects.Components.TransformMatrix |
The Matrix to multiply by. |
|
out | Phaser.GameObjects.Components.TransformMatrix | <optional> |
An optional Matrix to store the results in. |
Either this TransformMatrix, or the out
Matrix, if given in the arguments.