Restarts the current animation from its beginning.
You can optionally reset the delay and repeat counters as well.
Calling this will fire the
ANIMATION_RESTART event immediately.
includeDelay then it will also fire the
ANIMATION_START event once
the delay has expired, otherwise, playback will just begin immediately.
Whether to include the delay value of the animation when restarting.
Whether to reset the repeat counter or not?
The Game Object that owns this Animation Component.