Sets the bounce values of this body.
Bounce is the amount of restitution, or elasticity, the body has when it collides with another object. A value of 1 means that it will retain its full velocity after the rebound. A value of 0 means it will not rebound at all.
The amount of horizontal bounce to apply on collision. A float, typically between 0 and 1.
The amount of vertical bounce to apply on collision. A float, typically between 0 and 1.
This Game Object.