active |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#active.
|
blendMode |
string | Phaser.BlendModes
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#blendMode.
|
callbackScope |
*
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#deathCallbackScope and Phaser.GameObjects.Particles.ParticleEmitter#emitCallbackScope.
|
collideBottom |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#collideBottom.
|
collideLeft |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#collideLeft.
|
collideRight |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#collideRight.
|
collideTop |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#collideTop.
|
deathCallback |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#deathCallback.
|
deathCallbackScope |
*
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#deathCallbackScope.
|
emitCallback |
function
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#emitCallback.
|
emitCallbackScope |
*
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#emitCallbackScope.
|
follow |
Phaser.GameObjects.GameObject
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#follow.
|
frequency |
number
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#frequency.
|
gravityX |
number
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#gravityX.
|
gravityY |
number
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#gravityY.
|
maxParticles |
number
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#maxParticles.
|
name |
string
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#name.
|
on |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#on.
|
particleBringToTop |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#particleBringToTop.
|
particleClass |
Phaser.GameObjects.Particles.Particle
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#particleClass.
|
radial |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#radial.
|
timeScale |
number
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#timeScale.
|
trackVisible |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#trackVisible.
|
visible |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#visible.
|
accelerationX |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#accelerationX (emit only).
|
accelerationY |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#accelerationY (emit only).
|
alpha |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#alpha.
|
angle |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#angle (emit only).
|
bounce |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#bounce (emit only).
|
delay |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#delay (emit only).
|
lifespan |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#lifespan (emit only).
|
maxVelocityX |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#maxVelocityX (emit only).
|
maxVelocityY |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#maxVelocityY (emit only).
|
moveToX |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#moveToX (emit only).
|
moveToY |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#moveToY (emit only).
|
quantity |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#quantity (emit only).
|
rotate |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#rotate.
|
scale |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
As Phaser.GameObjects.Particles.ParticleEmitter#setScale.
|
scaleX |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#scaleX.
|
scaleY |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#scaleY.
|
speed |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
As Phaser.GameObjects.Particles.ParticleEmitter#setSpeed (emit only).
|
speedX |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#speedX (emit only).
|
speedY |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#speedY (emit only).
|
tint |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#tint.
|
x |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#x (emit only).
|
y |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#y (emit only).
|
emitZone |
Phaser.Types.GameObjects.Particles.ParticleEmitterEdgeZoneConfig | Phaser.Types.GameObjects.Particles.ParticleEmitterRandomZoneConfig
|
<optional>
|
As Phaser.GameObjects.Particles.ParticleEmitter#setEmitZone.
|
deathZone |
Phaser.Types.GameObjects.Particles.ParticleEmitterDeathZoneConfig
|
<optional>
|
As Phaser.GameObjects.Particles.ParticleEmitter#setDeathZone.
|
bounds |
Phaser.Types.GameObjects.Particles.ParticleEmitterBounds | Phaser.Types.GameObjects.Particles.ParticleEmitterBoundsAlt
|
<optional>
|
As Phaser.GameObjects.Particles.ParticleEmitter#setBounds.
|
followOffset |
object
|
<optional>
|
Assigns to Phaser.GameObjects.Particles.ParticleEmitter#followOffset.
|
followOffset.x |
number
|
<optional>
|
x-coordinate of the offset.
|
followOffset.y |
number
|
<optional>
|
y-coordinate of the offset.
|
frame |
number | Array.<number> | string | Array.<string> | Phaser.Textures.Frame | Array.<Phaser.Textures.Frame> | Phaser.Types.GameObjects.Particles.ParticleEmitterFrameConfig
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#frames.
|
reserve |
number
|
<optional>
|
Creates specified number of inactive particles and adds them to this emitter's pool. Phaser.GameObjects.Particles.ParticleEmitter#reserve
|