new Line(p0, [p1])
name  type  arguments  description 

p0  Array.<number>  Phaser.Math.Vector2 
The first endpoint. 

p1  Phaser.Math.Vector2  <optional> 
The second endpoint. 
For a curve on a Path, false
means the Path will ignore this curve.
The quantity of arc length divisions within the curve.
An array of cached arc length values.
The default number of divisions within the curve.
Does the data of this curve need updating?
The first endpoint.
The second endpoint.
String based identifier for the type of curve.
Draws this curve on the given Graphics object.
The curve is drawn using Graphics.lineBetween
so will be drawn at whatever the present Graphics line color is.
The Graphics object is not cleared before the draw, so the curve will appear ontop of anything else already rendered to it.
name  type  description 

graphics  Phaser.GameObjects.Graphics 
The Graphics instance onto which this curve will be drawn. 
The Graphics object to which the curve was drawn.
Returns a Rectangle where the position and dimensions match the bounds of this Curve.
name  type  arguments  description 

out  Phaser.Geom.Rectangle  <optional> 
A Rectangle object to store the bounds in. If not given a new Rectangle will be created. 
A Rectangle object holding the bounds of this curve. If out
was given it will be this object.
Returns an array of points, spaced out X distance pixels apart. The smaller the distance, the larger the array will be.
name  type  description 

distance  number 
The distance, in pixels, between each point along the curve. 
An Array of Point objects.
Get a point at the end of the curve.
name  type  arguments  description 

out  Phaser.Math.Vector2  <optional> 
Optional Vector object to store the result in. 
Vector2 containing the coordinates of the curves end point.
Get total curve arc length
The total length of the curve.
Get a list of cumulative segment lengths.
These lengths are
name  type  arguments  description 

divisions  number  <optional> 
The number of divisions or segments. 
An array of cumulative lengths.
Get point at relative position in curve according to length.
name  type  arguments  description 

t  number 
The position along the curve to return. Where 0 is the start and 1 is the end. 

out  Phaser.Math.Vector2  <optional> 
A Vector2 object to store the result in. If not given will be created. 
The coordinates of the point on the curve. If an out
object was given this will be returned.
Gets a point at a given position on the line.
name  type  arguments  description 

u  number 
The position along the curve to return. Where 0 is the start and 1 is the end. 

out  Phaser.Math.Vector2  <optional> 
A Vector2 object to store the result in. If not given will be created. 
The coordinates of the point on the curve. If an out
object was given this will be returned.
Get a sequence of evenly spaced points from the curve.
You can pass divisions
, stepRate
, or neither.
The number of divisions will be
divisions
, if divisions
> 0; orthis.getLength / stepRate
, if stepRate
> 0; orthis.defaultDivisions
1 + divisions
points will be returned.
name  type  arguments  description 

divisions  number  <optional> 
The number of divisions to make. 
stepRate  number  <optional> 
The curve distance between points, implying 
out  array  Array.<Phaser.Math.Vector2>  <optional> 
An optional array to store the points in. 
An array of Points from the curve.
Get a random point from the curve.
name  type  arguments  description 

out  Phaser.Math.Vector2  <optional> 
A point object to store the result in. 
The point.
Gets the resolution of the line.
name  type  arguments  Default  description 

divisions  number  <optional>  1 
The number of divisions to consider. 
The resolution. Equal to the number of divisions.
Get a sequence of equally spaced points (by arc distance) from the curve.
1 + divisions
points will be returned.
name  type  arguments  Default  description 

divisions  number  <optional>  this.defaultDivisions 
The number of divisions to make. 
stepRate  number  <optional> 
Step between points. Used to calculate the number of points to return when divisions is falsy. Ignored if divisions is positive. 

out  array  Array.<Phaser.Math.Vector2>  <optional> 
An optional array to store the points in. 
An array of points.
Gets the starting point on the curve.
name  type  arguments  description 

out  Phaser.Math.Vector2  <optional> 
A Vector2 object to store the result in. If not given will be created. 
The coordinates of the point on the curve. If an out
object was given this will be returned.
Given a distance in pixels, get a t to find p.
name  type  arguments  description 

distance  number 
The distance, in pixels. 

divisions  number  <optional> 
Optional amount of divisions. 
The distance.
Gets the slope of the line as a unit vector.
The tangent vector.
Get a unit vector tangent at a relative position on the curve, by arc length.
name  type  arguments  description 

u  number 
The relative position on the curve, [0..1]. 

out  Phaser.Math.Vector2  <optional> 
A vector to store the result in. 
The tangent vector.
Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant.
name  type  arguments  description 

u  number 
A float between 0 and 1. 

distance  number 
The distance, in pixels. 

divisions  number  <optional> 
Optional amount of divisions. 
The equidistant value.
Gets a JSON representation of the line.
The JSON object containing this curve data.
Calculate and cache the arc lengths.
Configures this line from a JSON representation.
name  type  description 

data  Phaser.Types.Curves.JSONCurve 
The JSON object containing this curve data. 
A new LineCurve object.