Takes the currently bound Game Object and runs all of its pre-render effects, using the given Render Target as the source.
Finally calls drawToGame
to copy the result to the Game Canvas.
name | type | description |
---|---|---|
target1 | Phaser.Renderer.WebGL.RenderTarget |
The source Render Target. |
target2 | Phaser.Renderer.WebGL.RenderTarget |
The target Render Target. |
target3 | Phaser.Renderer.WebGL.RenderTarget |
The swap Render Target. |