Phaser API Documentation

  Version: 
ParticleData
Properties:
name type arguments Default
tint Phaser.Types.GameObjects.Particles.ParticleDataValue <optional> {min:0xffffff,max:0xffffff}
alpha Phaser.Types.GameObjects.Particles.ParticleDataValue <optional> {min:1,max:1}
rotate Phaser.Types.GameObjects.Particles.ParticleDataValue <optional> {min:0,max:0}
scaleX Phaser.Types.GameObjects.Particles.ParticleDataValue <optional> {min:1,max:1}
scaleY Phaser.Types.GameObjects.Particles.ParticleDataValue <optional> {min:1,max:1}
x Phaser.Types.GameObjects.Particles.ParticleDataValue <optional> {min:0,max:0}
y Phaser.Types.GameObjects.Particles.ParticleDataValue <optional> {min:0,max:0}
accelerationX Phaser.Types.GameObjects.Particles.ParticleDataValue <optional> {min:0,max:0}
accelerationY Phaser.Types.GameObjects.Particles.ParticleDataValue <optional> {min:0,max:0}
maxVelocityX Phaser.Types.GameObjects.Particles.ParticleDataValue <optional> {min:0,max:0}
maxVelocityY Phaser.Types.GameObjects.Particles.ParticleDataValue <optional> {min:0,max:0}
moveToX Phaser.Types.GameObjects.Particles.ParticleDataValue <optional> {min:0,max:0}
moveToY Phaser.Types.GameObjects.Particles.ParticleDataValue <optional> {min:0,max:0}
bounce Phaser.Types.GameObjects.Particles.ParticleDataValue <optional> {min:0,max:0}
Type:
object