Stops the Tween immediately, whatever stage of progress it is at.
If not a part of a Tween Chain it is also flagged for removal by the Tween Manager.
If an onStop
callback has been defined it will automatically invoke it.
The Tween will be removed during the next game frame, but should be considered 'destroyed' from this point on.
Typically, you cannot play a Tween that has been stopped. If you just wish to pause the tween, not destroy it,
then call the pause
method instead and use resume
to continue playback. If you wish to restart the Tween,
use the restart
or seek
methods.
This Tween instance.