Converts from tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the layers position, scale and scroll.
name | type | arguments | description |
---|---|---|---|
tileY | number |
The y coordinate, in tiles, not pixels. |
|
camera | Phaser.Cameras.Scene2D.Camera | <optional> |
The Camera to use when calculating the tile index from the world values. |
The Tile Y coordinate converted to pixels.