Converts from tile XY coordinates (tile units) to world XY coordinates (pixels), factoring in the
layers position, scale and scroll. This will return a new Vector2 object or update the given
point
object.
If no layer is specified, the maps current layer is used.
name | type | arguments | description |
---|---|---|---|
tileX | number |
The x coordinate, in tiles, not pixels. |
|
tileY | number |
The y coordinate, in tiles, not pixels. |
|
vec2 | Phaser.Math.Vector2 | <optional> |
A Vector2 to store the coordinates in. If not given a new Vector2 is created. |
camera | Phaser.Cameras.Scene2D.Camera | <optional> |
The Camera to use when calculating the tile index from the world values. |
layer | string | number | Phaser.Tilemaps.TilemapLayer | <optional> |
The tile layer to use. If not given the current layer is used. |
Returns a Vector2, or null if the layer given was invalid.