Sets the tiles in the given rectangular area (in tile coordinates) of the layer with the specified index. Tiles will be set to collide if the given index is a colliding index. Collision information in the region will be recalculated.
If no layer specified, the map's current layer is used. This cannot be applied to StaticTilemapLayers.
name | type | arguments | Default | description |
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index | number |
The tile index to fill the area with. |
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tileX | number | <optional> |
The left most tile index (in tile coordinates) to use as the origin of the area. |
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tileY | number | <optional> |
The top most tile index (in tile coordinates) to use as the origin of the area. |
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width | number | <optional> |
How many tiles wide from the |
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height | number | <optional> |
How many tiles tall from the |
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recalculateFaces | boolean | <optional> | true |
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layer | string | number | Phaser.Tilemaps.TilemapLayer | <optional> |
The tile layer to use. If not given the current layer is used. |
Returns this, or null if the layer given was invalid.