Calculates interesting faces within the rectangular area specified (in tile coordinates) of the layer. Interesting faces are used internally for optimizing collisions against tiles. This method is mostly used internally.
If no layer is specified, the maps current layer is used.
name | type | arguments | description |
---|---|---|---|
tileX | number | <optional> |
The left most tile index (in tile coordinates) to use as the origin of the area. |
tileY | number | <optional> |
The top most tile index (in tile coordinates) to use as the origin of the area. |
width | number | <optional> |
How many tiles wide from the |
height | number | <optional> |
How many tiles tall from the |
layer | string | number | Phaser.Tilemaps.TilemapLayer | <optional> |
The tile layer to use. If not given the current layer is used. |
Returns this, or null if the layer given was invalid.