Takes a WebGLTextureWrapper and creates a Phaser Texture from it, which is added to the Texture Manager using the given key.
This allows you to then use the Texture as a normal texture for texture based Game Objects like Sprites.
This is a WebGL only feature.
Prior to Phaser 3.80.0, this method took a bare WebGLTexture
as the glTexture
parameter. You must now wrap the WebGLTexture
in a
WebGLTextureWrapper
instance before passing it to this method.
name | type | description |
---|---|---|
key | string |
The unique string-based key of the Texture. |
glTexture | Phaser.Renderer.WebGL.Wrappers.WebGLTextureWrapper |
The source Render Texture. |
The Texture that was created, or null
if the key is already in use.