Adds a Texture Atlas to this Texture Manager.
In Phaser terminology, a Texture Atlas is a combination of an atlas image and a data file, such as those exported by applications like Texture Packer.
The frame data of the atlas must be stored in an XML file.
As of Phaser 3.60 you can use this method to add a atlas data to an existing Phaser Texture.
name | type | arguments | description |
---|---|---|---|
key | string |
The unique string-based key of the Texture. |
|
source | HTMLImageElement | Phaser.Textures.Texture |
The source Image element, or a Phaser Texture. |
|
data | object |
The Texture Atlas XML data. |
|
dataSource | HTMLImageElement | HTMLCanvasElement | Array.<HTMLImageElement> | Array.<HTMLCanvasElement> | <optional> |
An optional data Image element. |
The Texture that was created, or null
if the key is already in use.