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Phaser API Documentation
Version:
Namespaces
Classes
Events
Game Objects
Physics
Scenes
Changelog
Member of:
Phaser.Sound.WebAudioSound
getLoopTime()
Description:
Method used internally for calculating the time at witch the loop source should start playing.
Since:
3.0.0
Source:
src/sound/webaudio/WebAudioSound.js
(Line
757
)
Possible examples