Makes the Scene wake-up (starts update and render)
This will happen at the next Scene Manager update, not immediately.
name | type | arguments | description |
---|---|---|---|
key | string | Phaser.Scene | <optional> |
The Scene to wake up. |
data | object | <optional> |
An optional data object that will be passed to the Scene and emitted in its wake event. |
This Scene Plugin instance.