Takes the vertex attributes config and parses it, creating the resulting array that is stored
in this shaders attributes
property, calculating the offset, normalization and location
in the process.
Calling this method resets WebGLShader.attributes
, WebGLShader.vertexSize
and
WebGLShader.vertexComponentCount
.
It is called automatically when this class is created, but can be called manually if required.
name | type | description |
---|---|---|
attributes | Array.<Phaser.Types.Renderer.WebGL.WebGLPipelineAttributeConfig> |
An array of attributes configs. |