Check to see how many texture units the GPU supports in a fragment shader and if the value specific in the game config is allowed.
This value is hard-clamped to 16 for performance reasons on Android devices.
name | type | description |
---|---|---|
gl | WebGLRenderingContext |
The WebGLContext used to create the shaders. |
maxTextures | number |
The Game Config maxTextures value. |
The number of texture units that is supported by this browser and GPU.