This callback is invoked when a sprite is drawn by this pipeline.
It will fire after the shader has been set, but before the sprite has been drawn, so use it to set any additional uniforms you may need.
Note: Manipulating the Sprite during this callback will not change how it is drawn to the Render Target.
name | type | description |
---|---|---|
gameObject | Phaser.GameObjects.Sprite |
The Sprite being drawn. |
target | Phaser.Renderer.WebGL.RenderTarget |
The Render Target the Sprite will be drawn to. |