Adds the given path to the vertex batch for rendering.
It works by taking the array of path data and then passing it through Earcut, which creates a list of polygons. Each polygon is then added to the batch.
The path is always automatically closed because it's filled.
name | type | description |
---|---|---|
path | Array.<Phaser.Types.Math.Vector2Like> |
Collection of points that represent the path. |
currentMatrix | Phaser.GameObjects.Components.TransformMatrix |
The current transform. |
parentMatrix | Phaser.GameObjects.Components.TransformMatrix |
The parent transform. |