Copy the source
Render Target to the target
Render Target.
This method does not bind a shader. It uses whatever shader is currently bound in this pipeline. It also does not clear the frame buffers after use. You should take care of both of these things if you call this method directly.
name | type | description |
---|---|---|
source | Phaser.Renderer.WebGL.RenderTarget |
The source Render Target. |
target | Phaser.Renderer.WebGL.RenderTarget |
The target Render Target. |