Sets the currently active shader within this pipeline.
name | type | arguments | Default | description |
---|---|---|---|---|
shader | Phaser.Renderer.WebGL.WebGLShader |
The shader to set as being current. |
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setAttributes | boolean | <optional> | false |
Should the vertex attribute pointers be set? |
vertexBuffer | Phaser.Renderer.WebGL.Wrappers.WebGLBufferWrapper | <optional> |
The vertex buffer to be set before the shader is bound. Defaults to the one owned by this pipeline. |
This WebGLPipeline instance.