Copy the source
Render Target to the target
Render Target.
The difference with this copy is that no resizing takes place. If the source
Render Target is larger than the target
then only a portion the same size as
the target
dimensions is copied across.
You can optionally set the brightness factor of the copy.
name | type | arguments | Default | description |
---|---|---|---|---|
source | Phaser.Renderer.WebGL.RenderTarget |
The source Render Target. |
||
target | Phaser.Renderer.WebGL.RenderTarget |
The target Render Target. |
||
brightness | number | <optional> | 1 |
The brightness value applied to the frame copy. |
clear | boolean | <optional> | true |
Clear the target before copying? |
clearAlpha | boolean | <optional> | true |
Clear the alpha channel when running |
eraseMode | boolean | <optional> | false |
Erase source from target using ERASE Blend Mode? |