Binds necessary resources and renders the mask to a separated framebuffer. The framebuffer for the masked object is also bound for further use.
name | type | description |
---|---|---|
mask | Phaser.Display.Masks.BitmapMask |
The BitmapMask instance that called beginMask. |
maskedObject | Phaser.GameObjects.GameObject |
GameObject masked by the mask GameObject. |
camera | Phaser.Cameras.Scene2D.Camera |
The camera rendering the current mask. |