Copy the source
Render Target to the target
Render Target.
You can optionally set the brightness factor of the copy.
The difference between this method and drawFrame
is that this method
uses a faster copy shader, where only the brightness can be modified.
If you need color level manipulation, see drawFrame
instead.
The copy itself is handled by the Utility Pipeline.
name | type | arguments | Default | description |
---|---|---|---|---|
source | Phaser.Renderer.WebGL.RenderTarget |
The source Render Target. |
||
target | Phaser.Renderer.WebGL.RenderTarget | <optional> |
The target Render Target. |
|
brightness | number | <optional> | 1 |
The brightness value applied to the frame copy. |
clear | boolean | <optional> | true |
Clear the target before copying? |
clearAlpha | boolean | <optional> | true |
Clear the alpha channel when running |
This Pipeline Manager instance.