Set this Game Objects Matter physics body to be a polygon shape.
Calling this methods resets all previous properties you may have set on the body, including plugins, mass, friction, collision categories, etc. So be sure to re-apply these as needed.
name | type | arguments | description |
---|---|---|---|
radius | number |
The "radius" of the polygon, i.e. the distance from its center to any vertex. This is also the radius of its circumcircle. |
|
sides | number |
The number of sides the polygon will have. |
|
options | Phaser.Types.Physics.Matter.MatterBodyConfig | <optional> |
An optional Body configuration object that is used to set initial Body properties on creation. |
This Game Object instance.