Separates two Bodies, when both are circular.
name | type | arguments | description |
---|---|---|---|
body1 | Phaser.Physics.Arcade.Body |
The first Body to be separated. |
|
body2 | Phaser.Physics.Arcade.Body |
The second Body to be separated. |
|
overlapOnly | boolean | <optional> |
If this a collide or overlap check? |
True if separation occurred, otherwise false.