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Phaser API Documentation
Version:
Namespaces
Classes
Events
Game Objects
Physics
Scenes
Changelog
Member of:
Phaser.Physics.Arcade.World
destroy()
Description:
Shuts down the simulation and disconnects it from the current scene.
Overrides:
Phaser.Events.EventEmitter#destroy
Since:
3.0.0
Source:
src/physics/arcade/World.js
(Line
2510
)
Possible examples