Sets if this Body can be separated during collisions with other bodies.
When a body is immovable it means it won't move at all, not even to separate it from collision
overlap. If you just wish to prevent a body from being knocked around by other bodies, see
the setPushable
method instead.
name | type | arguments | Default | description |
---|---|---|---|---|
value | boolean | <optional> | true |
Sets if this body will be separated during collisions with other bodies. |
This Game Object.