Assign this Body to a new Game Object.
Removes this body from the Physics World, assigns to the new Game Object, calls setSize
and then
adds this body back into the World again, setting it enabled, unless the enable
argument is set to false
.
If this body already has a Game Object, then it will remove itself from that Game Object first.
Only if the given gameObject
has a body
property will this Body be assigned to it.
name | type | arguments | Default | description |
---|---|---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The Game Object this Body belongs to. |
||
enable | boolean | <optional> | true |
Automatically enable this Body for physics. |
This Body object.