Removes an existing key capture.
Please note that keyboard captures are global. This means that if you call this method from within a Scene, to remove the capture of a key, then it will remove it for any Scene in your game, not just the calling one.
You can pass a single key code value:
this.input.keyboard.removeCapture(62);
An array of key codes:
this.input.keyboard.removeCapture([ 62, 63, 64 ]);
Or, a comma-delimited string:
this.input.keyboard.removeCapture('W,S,A,D');
To use non-alpha numeric keys, use a string, such as 'UP', 'SPACE' or 'LEFT'.
You can also provide an array mixing both strings and key code integers.
name | type | description |
---|---|---|
keycode | string | number | Array.<number> | Array.<any> |
The Key Codes to disable event capture for. |
This KeyboardPlugin object.