This method is called when a DOM Event is received by the Input Manager. It handles dispatching the events to relevant input enabled Game Objects in this scene.
name | type | description |
---|---|---|
type | number |
The type of event to process. |
pointers | Array.<Phaser.Input.Pointer> |
An array of Pointers on which the event occurred. |
true
if this Scene has captured the input events from all other Scenes, otherwise false
.