This method will force the given Game Object into the 'up' input state.
This will check to see if the Game Object is enabled for input, and if so,
it will emit the GAMEOBJECT_POINTER_UP
event for it. If that doesn't change
the input state, it will then emit the GAMEOBJECT_UP
event.
The Game Object is not checked against the Pointer to see if it can enter this state, that is up to you to do before calling this method.
name | type | description |
---|---|---|
pointer | Phaser.Input.Pointer |
The pointer to use when setting the state. |
gameObject | Phaser.GameObjects.GameObject |
The Game Object to have its state set. |