Phaser API Documentation

  Version: 
forceState(pointer, gameObject, gameObjectEvent, inputPluginEvent, [setCursor])

Description:

This method will force the given Game Object into the given input state.

Parameters:

name type arguments Default description
pointer Phaser.Input.Pointer

The pointer to use when setting the state.

gameObject Phaser.GameObjects.GameObject

The Game Object to have its state set.

gameObjectEvent string

The event to emit on the Game Object.

inputPluginEvent string

The event to emit on the Input Plugin.

setCursor boolean <optional> false

Should the cursor be set to the Game Object's cursor?

Since: 3.85.0