Checks if the given x and y coordinate are within the hit area of the Interactive Object.
This method assumes that the coordinate values have already been translated into the space of the Interactive Object.
If the coordinates are within the hit area they are set into the Interactive Objects Input localX
and localY
properties.
name | type | description |
---|---|---|
object | Phaser.Types.Input.InteractiveObject |
The Interactive Object to check against. |
x | number |
The translated x coordinate for the hit test. |
y | number |
The translated y coordinate for the hit test. |
true
if the coordinates were inside the Game Objects hit area, otherwise false
.