Creates a new Interactive Object.
This is called automatically by the Input Manager when you enable a Game Object for input.
The resulting Interactive Object is mapped to the Game Object's input
property.
name | type | description |
---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The Game Object to which this Interactive Object is bound. |
hitArea | any |
The hit area for this Interactive Object. Typically a geometry shape, like a Rectangle or Circle. |
hitAreaCallback | Phaser.Types.Input.HitAreaCallback |
The 'contains' check callback that the hit area shape will use for all hit tests. |
The new Interactive Object.