Set the color values used by the Rope during rendering.
Colors are used to control the level of tint applied across the Rope texture.
You can provide the values in a number of ways:
setColors(0xff0000)
- This will set a single color tint for the whole Rope.setColors([ 0xff0000, 0x00ff00, 0x0000ff ])
If you provide an array of values and the array has exactly the same number of values as points
in the Rope, it
will use each color per rope segment.
If the provided array has a different number of values than points
then it will use the values in order, from
the first Rope segment and on, until it runs out of values. This allows you to control the color values at all
vertices in the Rope.
name | type | arguments | description |
---|---|---|---|
colors | number | Array.<number> | <optional> |
Either a single color value, or an array of values. If nothing is provided color is reset to 0xffffff. |
This Game Object instance.