Takes the given particle and sets its x/y coordinates to match the next available
emission zone, if any have been configured. This method is called automatically
as part of the Particle.fire
process.
The Emit Zones are iterated in sequence. Once a zone has had a particle emitted from it, then the next zone is used and so on, in a loop.
name | type | description |
---|---|---|
particle | Phaser.GameObjects.Particles.Particle |
The particle to set the emission zone for. |